![]() Or you can buy your way past it all with Astral Diamonds. ![]() If you have an active clan than you can manage to farm your way through the High Tier Dungeons and Get the T2, 2.5 and above armor and weapons you need to survive the end game PVP. The game has become skewed towards clans, cash shop and the poor saps left over. The rest of the list I realize is more Cash shop venting and there is a reason for that. Some of the highlights include cash shop dominated PVP (the newest of the end game maps are pvp centered), Cash Shop Respec tokens that you will need after re -balancing of classes/skills), Repetitive Gameplay. I think where Neverwinter fails, like many posters, is in the end game. ![]() The story is fairly simple and predictable as far as RPG stories go, but there is a fairly large player made foundry that adds in some variety. For a first run through there are plenty of ways for you to enjoy your time. Neverwinter has some fun points when you first start up and set out for "adventure".
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