One of the core reasons for this is its inclusivity modding capabilities will be extended to players across platforms - both PC and console - aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game.įor console users, this means you will be able to access Asset Mods in the library. Secondly, we're introducing Paradox Mods as the new mods platform for Cities: Skylines II. More in-depth details about the editor and its roadmap ahead will be shared shortly - keep an eye out for our dev diaries. While the modding tool will have a basic framework at its inception, we are dedicated to its continuous expansion and enhancement, making it a central focus of our development efforts moving forward. While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes - ensuring you'll have amazing mods to dive into on the launch of the mods platform. MORE MODS FOR know you have been waiting, and now it's time to share the latest developments regarding modding in Cities: Skylines II.įirst and foremost, our in-game editor is currently in its beta phase and will launch shortly after release.
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